Solve Your Own Mystery: The Missing Magic
Another fantastically imaginative detective story for readers looking for an interactive adventure.
Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOU are the detective in charge of the case.
It’s the first day of Magicon, the world’s biggest magic convention, and everyone is in town for the event. But when all the magic in Haventry suddenly goes missing, it’s up to YOU to find out who took it and get it back in time for the opening ceremony! Should you tail the head of the powerful Magic Circle, Grand Master Dimbleby, or does the newly crowned king of the elves raise your suspicions? Could Enid the Evil Enchantress be too obvious a suspect, or is Moondance the meditating unicorn deceptively innocent? YOU decide! And you better do so quickly, because without magic to harness it, an ancient monster is rising from its centuries-long sleep under the town…
Resources
Creators
Gareth P. Jones is the author of many books for children, including the Ninja Meerkats, Pet Defenders and Dragon Detective series, and The Considine Curse, for which he won the Blue Peter Book of the Year in 2012. He lives in south London with his family.
Louise Forshaw is an illustrator (and sometimes author) living in a small town in the North East, UK. She graduated with a BA (Hons) in Illustration and Animation from Newcastle College. Louise works from home in a small studio, supervised by her three noisy and very mischievous Jack Russell Terriers.
Reviews
Readers after something a bit different will relish these fantastically imaginative detective stories which offer an immersive and interactive reading experience that places them right at the heart of the story and where every decision has a consequence… With multiple stories all wrapped up in one, and three possible endings, these titles offer children the chance to re-read and experience a whole new narrative dependent on alternate choices. What makes this series different from the books of my childhood is that no matter what choices you make, you solve the mystery every time and are not met with those fateful and frustrating words…GAME OVER.
A Word About Books